Standard material map channel values
 
 
 

The 3ds Max FBX Plug-in does not retain amount values for Standard material map channels, such as Diffuse and Specular level when exporting. The FBX format saves few of these values and sets all channels to a value of 100 on import.

The 3ds Max FBX Plug-in reads the glossiness and specularity amounts from shader basic parameters and not from the Maps rollout in the Material editor. The Bump map channel amount is retained.