Biped merge-back workflow enhancements
 
 
 

3ds Max 2010 and 3ds Max Design 2010 now made changes that dramatically improve the Biped to FBX Merge-Back workflow.

What is the Biped Merge-Back workflow?

3ds Max users can use the 3ds Max FBX Plug-in to export Biped data to the FBX file format for import into Autodesk MotionBuilder. They can use this process to animate their Bipeds using MotionBuilder tools.

The following is the Biped Merge Back workflow:

  1. Create your Biped in 3ds Max and export to FBX.
  2. In MotionBuilder, import the FBX file, animate; then Plot (re-sample) the animation onto the character skeleton.
  3. Save the scene as an FBX file.
  4. Copy MotionBuilder animation data from the saved FBX file onto the original Biped character in 3ds Max using the FBX importer Update scene elements feature.

Performance enhancements

Previously, Biped merge-back operations were time-consuming but enhancements have been made to the 2010 release of 3ds Max that greatly improve the speed of the merge-back process.

This table shows some of the dramatic test results that reflect the improvements made to this merge-back operation:

3ds Max 2009 FBX Import 3ds Max 2010 FBX Import
55 seconds 02 seconds
40 seconds 01 second
4 hours 18 seconds

Precision enhancements

In previous releases of 3ds Max, when users merged MotionBuilder animation onto 3ds Max Bipeds, several knee and elbow joints precision issues would occur. For example, elbow and knee joints would pop out of place on a few select frames only to pop back into place a few frames later. The result was an incorrect conversion of animation, and could render the workflow unusable. In 3ds Max 2010, these precision issues have been addressed.