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Home: Autodesk Maya FBX Plug-in Help
Character definition
Animation
Protect driven keys
Quaternion interpolation
mode
This is the default conversion setting
for quaternion interpolations.
This option converts
and resamples quaternion interpolations into Euler curves to ensure
interoperability.
Resample as Euler interpolation
This is the default conversion setting for
quaternion interpolations.
This option converts
and resamples quaternion interpolations into Euler curves to ensure
interoperability.
Retain quaternion interpolation
This option retains quaternion
interpolation types during the import process.
TipUse this when you
import animation that has quaternion interpolations. This is only
compatible with applications supporting this interpolation type,
such as Autodesk MotionBuilder. Also, the resulting animation is
not identical since quaternion evaluations are different in Maya
and MotionBuilder. Use the default (Resample as Euler interpolation)
option in order to obtain visual results identical to your animation
in MotionBuilder, or other applications.
Set as Euler interpolation
This option lets you change the
interpolation type of quaternion keys to a Euler type, without resampling
the animation curves themselves.
TipUsing this option
results in the same number of keys, set as Euler types. The visual
result will be different since it will now be evaluated as a Euler
interpolation. Use the default (Resample as Euler interpolation)
option to obtain visual results identical to your animation in MotionBuilder,
or other applications.