The following tables indicate how both Maya and the FBX file format treat cameras.
The following table lists Maya cameras and how the FBX file format treats them on export:
| In Maya | Becomes in FBX | 
|---|---|
| Camera | Camera without interest. | 
| Camera and Aim | Camera with interest. | 
| Camera, Aim, and Up | Camera with interest and up vector. | 
| Angle of View | Field of View FCurve. The view is consistent even though the focal length values change when you import the FBX file into 3ds Max. | 
| Near/Far clipping planes | Near and Far clipping plane values are supported but not animation. | 
The following lists how Maya treats MotionBuilder cameras on import:
| In FBX | Becomes in Maya | 
|---|---|
| Free Camera | Camera | 
| Camera (With a look-at Target/Interest) | Camera and Aim | 
| Orthographic Camera | Camera with an orthographic setting. |