Building and running CubeCreator
 
 
 

Building and running CubeCreator is very similar to Building and running ImportExport.

NoteWhen you view the scene, you may also need to copy the file to another location. See Creating one texture available to all cubes.

Location of texture file at CubeCreator run time

\examples\UI Examples\CubeCreator\ contains a file named crate.jpg, which CubeCreator uses as a texture file.

You must copy this texture file into the folder where the executable for CubeCreator will start. Unless you change the settings for the CubeCreator project:

If FBX for QuickTime cannot find a texture file for a surface, it renders the surface as a checkerboard pattern. Here is how that looks for the faces of our cubes: