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Managing objects
FBX SDK Architecture
Scene I/O
Scene Graph
The classes that describe the 3D scene
are the central part of the FBX SDK. They cover both the static
description of the elements of a scene and animation data.
The scene graph is a
node hierarchy: each element of the scene is a node in a tree. Each
node has:
- A reference to a node attribute object
that contains the content of each node.
- An array of takes of animation
data. Each take of animation data describes modifications to the
state of the node over time, e.g., changes to its position and rotation
over time.
- A position, expressed in coordinates
relative to the node’s parent.
- A rotation, expresses in coordinates
relative to the node’s parent.
- A scaling factor relative to the node’s
parent.
The header files for
these classes are found in the following folders:
include/fbxfilessdk/kfbxplugins/
include/fbxfilessdk/kfbxcharacter/
include/fbxfilessdk/components/kfcurve/