FBX for QuickTime lets you play an FBX file in the QuickTime viewer like a standard QuickTime movie.
Use the Fast-Forward and Rewind buttons in the QuickTime interface to move your animation forward or backward. To move to a specific point in the movie, drag the timeline cursor.
The following table lists shortcuts used by the FBX for QuickTime component. Shortcuts are not case sensitive. While you are using FBX for QuickTime, press H on your keyboard, to see an on-screen list of shortcuts.
Action | Shortcut | Description |
---|---|---|
Help On/Off | H | Displays a help screen with a list of available short-cuts. |
Cycle Camera View | C | Cycles through the different camera views: Producer perspective, Top, Left, Right, Bottom, Front, Back, Custom camera 1, and so on. |
Axis On/Off | A | Shows or hides the XYZ axis in the left corner of the Viewer window. |
Frame by Frame | Left or Right arrow | Steps through the animation frame-by-frame. |
Display Modes | D | Cycles through the different display modes: Wireframe, Flat, Lighted, Textured, Shaded, and Shaded & Textured. |
Frame All | F | Frames the camera view to include all objects. |
Grid On/Off | G | Shows/Hides the grid. |
Show Information On/Off | I | Shows/Hides information on the selected take, camera, display mode, frame rate, and so on. |
Keyboard Trigger On/Off | K | Activates/disables keyboard triggering if your FBX file was created with MotionBuilder and uses a keyboard device or the Trigger tool. Note: These animations might be constraint-based (that is, rule-based) or actual 'animation sequences' that you trigger. For more about authoring triggers and constraints, consult the FBX for QuickTime documentation. |
Lights On/Off | L | Switches lights on or off. |
Free Running On/Off | R | Continues evaluation of scene elements even if you stop the QuickTime player when it is active. Activate Free Running when you use the Keyboard Trigger to trigger animation. |
Take Cycling | T | Switches take (animation sequence). Press âTâ to cycle through all available takes. |
View Mode Cycling | V | Cycles through the different viewing modes: Normal, Models Only, and X-Ray. |
Crane/Pan camera | Shift-drag | Creates a crane/pan camera movement by moving both the camera and its interest. Note: This feature does not work with Orthographic cameras (Top, Left, Right, Bottom, Front, and Back). |
Dolly camera | Z-drag | Translates the camera along the Z axis, no rotation. |
Orbit camera | Click-drag | Orbits the camera around the camera interest.Note: This feature does not work with Orthographic Producer cameras (Top, Left, Right, Bottom, Front, and Back.) |