FBX for QuickTime controls
 
 
 

FBX for QuickTime lets you play an FBX file in the QuickTime viewer like a standard QuickTime movie.

Keyboard shortcuts

The following table lists shortcuts used by the FBX for QuickTime component. Shortcuts are not case sensitive. While you are using FBX for QuickTime, press H on your keyboard, to see an on-screen list of shortcuts.

Action Shortcut Description
Help On/Off H Displays a help screen with a list of available short-cuts.
Cycle Camera View C Cycles through the different camera views: Producer perspective, Top, Left, Right, Bottom, Front, Back, Custom camera 1, and so on.
Axis On/Off A Shows or hides the XYZ axis in the left corner of the Viewer window.
Frame by Frame Left or Right arrow Steps through the animation frame-by-frame.
Display Modes D Cycles through the different display modes: Wireframe, Flat, Lighted, Textured, Shaded, and Shaded & Textured.
Frame All F Frames the camera view to include all objects.
Grid On/Off G Shows/Hides the grid.
Show Information On/Off I Shows/Hides information on the selected take, camera, display mode, frame rate, and so on.
Keyboard Trigger On/Off K Activates/disables keyboard triggering if your FBX file was created with MotionBuilder and uses a keyboard device or the Trigger tool. Note: These animations might be constraint-based (that is, rule-based) or actual 'animation sequences' that you trigger. For more about authoring triggers and constraints, consult the FBX for QuickTime documentation.
Lights On/Off L Switches lights on or off.
Free Running On/Off R Continues evaluation of scene elements even if you stop the QuickTime player when it is active. Activate Free Running when you use the Keyboard Trigger to trigger animation.
Take Cycling T Switches take (animation sequence). Press “T” to cycle through all available takes.
View Mode Cycling V Cycles through the different viewing modes: Normal, Models Only, and X-Ray.
Crane/Pan camera Shift-drag Creates a crane/pan camera movement by moving both the camera and its interest. Note: This feature does not work with Orthographic cameras (Top, Left, Right, Bottom, Front, and Back).
Dolly camera Z-drag Translates the camera along the Z axis, no rotation.
Orbit camera Click-drag Orbits the camera around the camera interest.Note: This feature does not work with Orthographic Producer cameras (Top, Left, Right, Bottom, Front, and Back.)