Welcome to the documentation for Autodesk FBX SDK. To get started, look at any of the following:
Introduces FBX, the .fbx file format, FBX SDK, and how to access discussion forums and technical support on the FBX SDK.
Describes the examples included in this release of the FBX SDK. Examples are a good starting point if this is your first time programming with the FBX SDK.
Walks you through a sample program that shows you how to import, convert, and export files in any of the file formats supported by FBX technology.
Shows you how to use the SceneTreeView sample program to import an FBX file into an empty scene and display the scene graph.
Shows you how to use the CubeCreator sample program to add textures, materials, and animation to models in a scene.
Provides additional information on the advanced use of FBX SDK.
For detailed information on each class, method, enumeration types, and so on, consult the Reference section of FBX SDK Help. FBX SDK Help is located in the \doc directory of the FBX SDK distribution.