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Re-evaluate Normals
 
 
 

Activate Re-evaluate Normals to correct bad vertex information.

How does it work?

When you activate Re-evaluate Normals the 3ds Max FBX Plug-in is forced to export normals by control points on meshes that are deformed with a morpher. This setting is disabled by default.

NoteThe Re-evaluate Normals option is hidden in the default Media & Entertainment preset. See Editing a preset for more on how to reconfigure preset defaults.