Show in Contents

Add to Favorites

Home: Autodesk 3ds Max FBX Plug-in Online Help
Scene units converted to:

Advanced options

UI
Axis conversion
The
FBX export plug-ins have two options for Axis Conversion, Y-up,
or Z-up.
When you use the Autodesk
Media & Entertainment preset, the 3ds Max FBX Plug-in exports using the
Y-Up Axis. Since 3ds Max is natively Z-Up, a conversion must take
place.
You can export your scene
to a Z-up axis if the destination application does not support the
Y-up world axis and cannot convert the Z-up world axis of your scene.
NoteThe exporter applies
Axis Conversions only to root elements of the outgoing scene. If
you have animation on a root object that must be converted on export,
these animation curves are resampled to apply the proper axis conversion.
To avoid resampling of these animation curves, make sure to add
a Root Node (dummy object) as a parent of the animated object in
your scene, before you export to FBX.