Creates a surface by sweeping out the movements of an animated curve through time, as if the animated curve was leaving a surface or construction curve “trail” as it moved.
None – This option controls whether extra objects are animated in addition to the curve.
Only animate the picked curve.
Below – When Sweep mode is Snapshots, animate the picked curve and any geometry below it in the DAG.
When Sweep mode is Connect Snapshots, animate the picked curve and associated CVs.
Above – Animate the picked curve and any geometry above it in the DAG.
Both – Animate the picked curve, associated CVs, and any geometry above and/or below it in the DAG.
All – Animate the picked curve over the entire range of available frames of animation.
Use the By Frame slider to set the interval between snapshots.
Prompt – Prompt for the start frame, end frame, and frame interval every time you use the tool.
Option Window – Set the start frame, end frame, and frame interval once in the option window, for every subsequent use of the Anim Sweep tool.
Create a surface by sweeping out the movements of an animated curve through time, as if the animated curve was leaving a “trail” of construction curves as it moved.
If you are proficient using the animation tools, you can use Anim Sweep to easily accomplish complex or unusual effects that are difficult or impossible using Extrude or Swept. Instead of using options to change the sweep, you have total control over the cross-section of the new surface at every point.
The Anim Sweep tool can sweep curves animated by:
You can animate the whole curve, and/or the CVs of the curve.
The frame increment is the number of frames to step through between each snapshot. For example, an increment of 1 takes every frame, 2 takes every other frame, 3 takes every third frame, and so on.
If an object is animated hierarchically, a non-root node is selected, and Anim sweep is invoked with hierarchy set to ABOVE, animations above the picked node are ignored. Similarly, if the option is BOTH and there is animation above, it will not be recognized.
Copy the geometry, delete the other branches, and anim sweep from around the root node with hierarchy set to BELOW.