Items for maintaining texture mapped fields.
Synopsis
#include <AlMappedFieldItem.h>
class AlMappedFieldItem : public AlLinkItem
const char* field() const;
AlMappedFieldItem* nextField() const;
AlMappedFieldItem* prevField() const;
Description
This class is derived from the AlLinkItem class, and is used to maintain one element of a list of fields that may be texture
mapped for a particular AlShader, AlTexture, or AlEnvironment.
const char* AlMappedFieldItem::field() const
Description
Returns the character string identifier value identifying the field that may have a texture map applied. These identifiers
are identical to those used by SDL, and the complete list can be found in the SDL manual.
AlMappedFieldItem* AlMappedFieldItem::nextField() const
Description
Returns the next field in this list of fields. NULL may be returned if there is no next field.
AlMappedFieldItem* AlMappedFieldItem::prevField() const
Description
Returns the prev field in this list of fields. NULL may be returned if there is no prev field.