AlMappedFieldItem
 
 
 

Items for maintaining texture mapped fields.

Synopsis

#include <AlMappedFieldItem.h>
class AlMappedFieldItem : public AlLinkItem
const char*	field() const;
AlMappedFieldItem*	nextField() const;
AlMappedFieldItem*	prevField() const;

Description

This class is derived from the AlLinkItem class, and is used to maintain one element of a list of fields that may be texture mapped for a particular AlShader, AlTexture, or AlEnvironment.

const char* AlMappedFieldItem::field() const

Description

Returns the character string identifier value identifying the field that may have a texture map applied. These identifiers are identical to those used by SDL, and the complete list can be found in the SDL manual.

AlMappedFieldItem* AlMappedFieldItem::nextField() const

Description

Returns the next field in this list of fields. NULL may be returned if there is no next field.

AlMappedFieldItem* AlMappedFieldItem::prevField() const

Description

Returns the prev field in this list of fields. NULL may be returned if there is no prev field.