A scaling factor applied to all values in the texture about the texture’s average value. The valid range is 0 to infinity.
The slider range is 0 to 1. The default value is 1.
Threshold
An offset factor applied to all values in the texture. The valid range is 0 to infinity. The slider range is 0 to 1. The default
value is 0.
Ratio
Controls the frequency of the fractal pattern. The valid/slider range is 0 (low frequency) to 1 (high frequency). The default
value is 0.707.
Level_min, Level_max
The minimum and maximum number of iterations used to calculate the fractal pattern. These parameters control how fine grained
the fractal pattern is. The valid range is 0 to 100. The slider range is 0 to 25. The default value is 0 for Level_min and 9 for Level_max.
Tip
If both Level_min and Level_max are high (close to 100) rendering will take a long time. If you want to make the fractal pattern more finely grained, lower
the Blurmult or Amult value instead.
Animated
Allows you to animate the fractal pattern by setting AnimatedON and animating the Time value. The Fractal texture will take longer to calculate when Animated is ON. The default setting is OFF.
Tip
Use an animated Fractal texture to create billowing cloud or flame effects.
Time
Allows you to animate the fractal pattern by setting AnimatedON and animating the Time value. If Animated is OFF, the Time value has no effect. The slider range is 0 to 1. The default setting is 0.