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The texture used by the texture. To use an image file, you must map a texture to this parameter.
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The transparency of the texture. You can use the parameter either to control the overall transparency of the entire texture (by using the numeric field or slider), or to
control the transparency of select regions of the texture (by mapping a texture to ). To use an image file, you must first map a texture to this parameter.
For example, if the texture is mapped to a shader’s color, and the value is 0.5, the resulting surface will be an even mix of the shader color and the texture color. If is mapped with an image of a black circle on white, the texture color will appear inside the circle, and the shader color will appear outside the circle.
If you are using the texture an map, the setting determines the degree to which the texture it was applied to can be seen through the texture. Overlay
The slider range is 0 (opaque) to 1 (transparent). The default value is 0.
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Controls the sharpness/softness of the edges of the texture. The valid range is 0 to infinity. The slider range is 0 to 1.
The default value is 0.
HSV Color Key
The parameters control the chroma key masking of the texture.
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Enables chroma key masking. The default setting is . If is , all other parameters have no effect.
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Inverts the chroma key mask (only the colors specified in the and are displayed). The default setting is (the colors specified in the and are masked).
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The color to be masked in the texture. The default setting is black. To mask a range of colors, you must also set the parameters.
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The range of hues (H) centered on the color which will also be masked. The valid range is 0 to infinity. The slider range is 0 to 1. The default value is 0.5.
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The range of saturations (S) centered on the color which will also be masked. The valid range is 0 to infinity. The slider range is 0 to 1. The default value is 0.5.
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The range of values (V) centered on the color which will also be masked. The valid range is 0 to infinity. The slider range is 0 to 1. The default value is 0.5.
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The point at which the color state changes. The valid range is 0 to infinity. The slider range is 0 to 1. The default value
is 0.5.