Add parameters for sphere-shaped volume light.
Synopsis
#include <AlSphereLight.h>
class AlSphereLight: public AlVolumeLight
AlSphereLight();
virtual ~AlSphereLight();
virtual AlObject* copyWrapper() const;
statusCode create();
AlObjectType type() const;
double arc() const;
statusCode setArc(double);
Description
A sphere light is a volume light where light exists within a sphere. There are no additional parameters other than those
already on the volume light.
AlSphereLight::AlSphereLight()
Description
Constructs an AlSphereLight wrapper object.
AlSphereLight::~AlSphereLight()
Description
Deletes an AlSphereLight wrapper object.
statusCode AlSphereLight::create()
Description
Creates all the DAG nodes for this light and adds them to the universe. The DAG nodes are for ’position’, ’look at’ and ’up’,
and another DAG node that groups these three together.
Return Codes
sSuccess - everything was successful
sInsufficientMemory - not enough memory available
AlObjectType AlSphereLight::type() const
Description
Returns the class identifier kSphereLightType.
double AlSphereLight::arc() const
Description
Returns the sphere lights arc (that is, how much of the sphere we actually have). This method returns -1 if the light is invalid.
statusCode AlSphereLight::setArc( double arc )
Description
Sets the sector of the sphere that the arc will sweep out. The given arc must be in the range 0 - 360.
Arguments
< double arc - portion of the sphere to use
Return Codes
sSuccess - setting arc succeeded
sInvalidObject - not a valid volume light
sInvalidArgument - arc out of the range 0..360
sFailure - an error occurred