Interface to Alias meshes.
Synopsis
#include <AlMesh.h>
class AlMesh : public AlObject
AlMesh();
virtual ~AlMesh();
virtual statusCode deleteObject();
virtual AlObject* copyWrapper() const;
virtual AlObjectType type() const;
AlMeshNode* meshNode() const;
statusCode create( int numVertices, const float* vertices,
int numTriangles, const int* triangles,
const float* normals = 0,
const float* uvs = 0);
int numberOfVertices() const;
int numberOfTriangles() const;
const float* vertices() const;
const int* triangles() const;
const float* normals() const;
const float* uvs() const;
void uvRange( float* ) const;
statusCode setUVRange( float * );
int drawFlag() const;
API_BOOLEAN isDrawFlag( int ) const;
statusCode setDrawFlag( int, bool );
statusCode setDrawFlag( int );
API_BOOLEAN isFlatShaded() const;
statusCode setFlatShaded( bool );
float* affectedVertices( const AlTM& tm );
float* affectedNormals( const AlTM& tm );
statusCode removeDuplicateTris();
statusCode compact();
statusCode transform( double [4][4] ) const;
statusCode boundingBox( double *min, double *max ) const;
AlShader* firstShader() const;
AlShader* nextShader( AlShader* ) const;
statusCode nextShaderD( AlShader *) const;
statusCode assignShader( AlShader* );
statusCode layerShader( AlShader* );
statusCode renderInfo( AlRenderInfo& ) const;
statusCode setRenderInfo( const AlRenderInfo& ) const;
Description
AlMesh is the interface to meshes and their data in Alias. This class lets a developer create and manipulate mesh objects.
Data access methods to all properties are provided. The following properties are used throughout the mesh class.
- vertices
-
Vertices are passed by this class using an array of floating point values. A vertex consists of three values; x,y,z respectively.
Refer to the definition of triangles for a description of the relationship between vertices and triangles.
- numVertices
-
The number of vertices is equivalent to the number of x,y,z triplets stored in the vertices array. The total number of floats
in the vertices array is equivalent to three times the number of vertices.
- triangles
-
Triangles are passed by this class using an array of integer values. A triangle consists of three integer indices. These indices
reference a vertex in the vertices array such that vertices[3*index] returns the x coordinate of the vertex. Similarly, vertices[3*index+1]
and vertices[3*index+2] return the y and z coordinate respectively. Indices are to be specified in counter clockwise order
relative to the front of their face.
- numTriangles
-
The number of triangles is equivalent to the number of integer triplets stored in the triangles array. The total number of
integers in the triangles array is equivalent to three times the number of triangles.
- normals
-
Normals are passed by this class using an array of floating point values. They consist of three values; x,y,z respectively.
Normals are per vertex. They are referenced by triangles in the same manner that vertices are referenced.
- uvs
-
UVs are passed by this class using an array of float values. They consist of two floating point values; u,v respectively.
UVs are per vertex. They are referenced by triangles in the same manner that vertices are referenced.
AlMesh::AlMesh()
Description
Constructs an AlMesh wrapper object.
AlMesh::~AlMesh()
Description
Deletes an AlMesh wrapper object.
statusCode AlMesh::deleteObject()
Description
This method deletes the AlMesh, and its parent AlMeshNode.
Return Codes
sSuccess - the mesh was deleted.
sInvalidObject - the mesh was invalid.
AlObject * AlMesh::copyWrapper() const
Description
Makes an exact copy of the AlMesh wrapper.
AlObjectType AlMesh::type() const
Description
Returns the class identifier kMeshExtType.
AlMeshNode * AlMesh::meshNode() const
Description
Returns a pointer to the AlMeshNode for this mesh. Returns NULL if there is not an attached mesh node.
statusCode AlMesh::create( int numVertices, const float* vertices, int numTriangles, const int* triangles, const float* normals,
const float* uvs)
Description
Creates a mesh object with the supplied data. The user This is expected to allocate memory and seed data for the various arrays.
Refer to the description of this class for detailed information on the arguments passed. Passing a uv array is optional. Passing
a normal array is optional. Note that normals are recalculated as the mesh is changed.
Return Codes
sSuccess - The mesh was successfully created.
sInsufficientMemory - Sufficient memeory for the provided mesh could not be allocated.
sFailure - Failed to complete request. This result may occur because of insufficient memory.
int AlMesh::numberOfVertices() const
Description
Returns the number of vertices currently stored in the mesh. The function will return -1 if the mesh was not created properly.
int AlMesh::numberOfTriangles() const
Description
Returns the number of triangles currently stored in the mesh. The function will return -1 if the mesh was not created properly.
const float * AlMesh::vertices() const
Description
Returns a const pointer to the mesh's vertex data. The function will return 0 if the mesh was not created properly. Refer
to the description of this class for more information.
const int * AlMesh::triangles() const
Description
Returns a const pointer to the mesh's triangle data. The function will return 0 if the mesh was not created properly. Refer
to the description of this class for more information.
const float * AlMesh::normals() const
Description
Returns a const pointer to the mesh's normal data. The function will return 0 if the mesh was not created properly. Refer
to the description of this class for more information.
const float * AlMesh::uvs() const
Description
Returns a const pointer to the mesh's uv data. The function will return 0 if the mesh was not created properly. Refer to the
description of this class for more information.
void AlMesh::uvRange( float* range ) const
Description
Stores the uv range of the mesh in 'range'. 'range' is an array with four elements; minu, minv, maxu, maxv respectively.The
function will return if the mesh was not created properly leaving 'range' unaltered.
statusCode AlMesh::setUVRange( float *uvrange )
Description
Sets the uv range of the mesh. 'uvrange' is an array with four elements; minu, minv, maxu, maxv respectively.
Return Codes
sSuccess - The range was properly set.
sInvalidObject - Returned if uvrange is 0 or the mesh was not created properly.
sFailure - Unable to process request.
int AlMesh::drawFlag() const
Description
Returns the mesh's draw flags. The function will return 0 if the mesh was not created properly.
boolean AlMesh::isDrawFlag( int flag ) const
Description
Returns TRUE if 'flag' is set in the mesh's draw flag. FALSE otherwise. The function will return FALSE if the mesh was not
created properly.
statusCode AlMesh::setDrawFlag( int flag, bool on )
Description
Sets the 'flag' bit to the value of 'on' in the mesh's draw flag.
Return Codes
sSuccess - The flag was properly set.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
statusCode AlMesh::setDrawFlag( int flag )
Description
Directly assigns 'flag' to the mesh's draw flag.
Return Codes
sSuccess - The flag was properly set.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
boolean AlMesh::isFlatShaded() const
Description
Returns TRUE if the mesh is flat shaded. FALSE otherwise. The function will return FALSE if the mesh was not created properly.
statusCode AlMesh::setFlatShaded( bool flat )
Description
Sets the mesh's flat shading property to the value of 'flat'.
Return Codes
sSuccess - Flat shading was properly set.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
statusCode AlMesh::transform( double tm[4][4] ) const
Description
Transforms the mesh by the matrix 'tm'.
Return Codes
sSuccess - The mesh was properly transformed.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
statusCode AlMesh::removeDuplicateTris()
Description
Removes duplicate triangles from the mesh.
Return Codes
sSuccess - Duplicate triangles were removed successfully.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
float * AlMesh::affectedVertices( const AlTM& tm )
Description
Returns a pointer to a float array of affected vertices. Refer to vertices in the description of this class for more information
on the format of the array. The function will return 0 if the mesh was not created properly.
float * AlMesh::affectedNormals( const AlTM& tm )
Description
Returns a pointer to a float array of affected normals. Refer to normals in the description of this class for more information
on the format of the array. The function will return 0 if the mesh was not created properly.
statusCode AlMesh::compact()
Description
This algorithm compacts the mesh by eliminating numerically identical vertices. This algorithm is useful when processing STL
files, which duplicate vertex coordinates for adjacent triangles.
Return Codes
sSuccess - The mesh was successfully compacted.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
statusCode AlMesh::boundingBox( double *min, double *max ) const
Description
Retrieves the bounding box of the mesh. The 'min' and 'max' arguments are arrays that contain the min or max x,y,z values
respectively.
Return Codes
sSuccess - The bounding box was successfully sent to minimum and maximum.
sInvalidObject - The mesh was not created properly. The arguments remain unaltered.
sFailure - Unable to process request. The arguments remain unaltered.
AlShader * AlMesh::firstShader() const
Description
Returns the first shader that this mesh object references. The function will return 0 if there are no shaders or the mesh
was not created properly.
AlShader * AlMesh::nextShader( AlShader* shader ) const
Description
Returns the shader after the one specified by 'shader'. The function will return 0 if:
- the end of the shading list has been reached.
- the argument, 'shader', is 0.
- the mesh was not created properly.
- there are no shaders.
statusCode AlMesh::nextShaderD( AlShader* shader ) const
Description
Destructively points the argument 'shader' to the shader that follows.
Return Codes
sSuccess - The 'shader' was properly set to the next shader in the list.
sFailure - Unable to process request. Refer to for possible reasons for a failure.
statusCode AlMesh::assignShader( AlShader* shader )
Description
Assigns 'shader' to the mesh.
Return Codes
sSuccess - The shader was successfully assigned to the mesh.
sInvalidArgument - 'shader' is invalid.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
statusCode AlMesh::layerShader( AlShader* shader )
Description
Layers the 'shader' on the mesh.
Return Codes
sSuccess - the shader was successfully layered on the mesh.
sInvalidArgument - 'shader' is invalid.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
statusCode AlMesh::renderInfo( AlRenderInfo& renderInfo ) const
Description
Fills in 'renderInfo' with the render info for this mesh.
Return Codes
sSuccess - 'renderInfo' was properly set.
sInvalidArgument - 'renderInfo' is NULL.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.
statusCode AlMesh::setRenderInfo( const AlRenderInfo& renderInfo ) const
Description
Sets the render info for this mesh to the contents of 'renderInfo'.
Return Codes
sSuccess - The mesh's render info was properly set.
sInvalidArgument - 'renderInfo' is NULL or a parameter in renderInfo is out of range.
sInvalidObject - The mesh was not created properly.
sFailure - Unable to process request.