sCloud Texture Parameters
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The two colors that are blended together to form the cloud.
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The contrast between and . For example, if the value is -1, and are reversed. The slider range is 0 (the two colors are averaged over the entire texture) to 1. The default value is 0.5.
Edge Rolloff Parameters
The determine how the texture’s transparency changes as the surface it is mapped to turns away from the camera.
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Gradually increases the transparency of the texture as the surface it is mapped to turns away from the camera. This simulates
natural looking clouds. If is , the texture is entirely opaque, and appears similar to the texture. The default setting is .
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The range over which the texture becomes transparent. The value controls the sharpness/softness of the edges of the cloud. The valid range is 0 to infinity. The slider range is 0
(sharp edges) to 1 (very soft edges). The default value is 0.5.
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Determines how diffuse or concentrated the edge rolloff is. If the value is low and the value is high, the texture resembles a dense cotton-ball. If the value is high and the value is low, the texture resembles a wispy cloud. The slider range is -1 to 0 for and 1 to 2 for . The default value is 0 for and 1 for .
Noise Parameters
The control the fractal noise used to generate the texture.
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Controls the strength of the fractal noise used to generate the texture. The valid/slider range is 0 (no noise) to 1 (strong noise). The default value is 1.
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Controls the frequency of the fractal noise used to generate the texture. The slider range is 0 (low frequency) to 1 (high frequency). The default value is 0.707.