Pick or unpick visible objects
 
 
 

The following workflow assumes that WindowDisplay > Hardware Shade or Shading (in the Control Panel) has been used to shade your model.

  1. Click in a view window to make it active.
  2. Choose Pick > Pick Visible.
  3. Select or deselect shaded surfaces and meshes in the view, in the same manner as with Pick > Object, that is:
    • Click the to pick an inactive object, and unpick an active object.
    • Click the to replace the content of the pick list with the new selection.
    • Click the to unpick an object.
    • Hold down the key to add to the selection.
    • Use a pick box by clicking and dragging.

    Pick visible only picks shaded (visible) surfaces and meshes, even when using a pick box. You can adjust the view at any time.

    You can click anywhere on the object to pick it, not only on the wireframe.

    Note

    Geometry that is visible through other geometry with transparent shaders will also be selected.