Rigid targets are free to translate and/or rotate according to the modifications you have made. However, they are not to change
shape at all: hence the name "rigid".
- Click the icon to open the toolbox.
- Click the Transformer Rig tool. You are prompted to
Select geometry. [Accept Targets] to add selected geometry as Targets of Transformer Rig.
- Pick the surfaces to be modified.
- Click . The selected surfaces become flexible targets.
- You are prompted to:
Press [Free] and [Pre-Defined] to add modifiers!
- Choose the tool (either or ) and select the geometry to serve as modifiers, then click .
You are prompted to
Press [Flexible] and [Rigid] to add geometry to transform, [Free] and [Pre-Defined] to add modifier geometry, [Constraints] to add constraint geometry, and [Go].
- Click the icon.
- Pick the surfaces that should change position or orientation, but not change shape.
- Click after selecting appropriate surfaces.
- The rigid targets are now highlighted green, with the word on top of them. You can modify the attributes of the target by clicking it with the to open this menu:
This menu enables you to switch a target from rigid to flexible, and vice-versa. You can also prevent rotation of the target
by choosing , or constrain it further by choosing one translation axis.
- Now add Constraints if they are required. Click the icon.
- Picking the appropriate geometry.
- Click to add the geometry as constraints.
- Click to finish
- Choose Pick > Object to leave the Transformer Rig toolbox, and select the modifier surfaces.
- Choose Transform > Move to reposition the modifier surfaces.
Notice the rest of the surfaces are modified accordingly. Specifically, notice that the rigid target surfaces retain their
shape.
Bonus : Commit and Revert.