Learn the process of modeling, animating, fine tuning, and finally rendering your animated scene.
Alias provides two types of automatic animation, where you plug in parameters and Alias creates the animation, as well as manual, freeform animation.
In Alias, manually creating animation involves establishing a timeline, then varying one or more properties of objects (for example, position or color) over time.
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For more advanced animation, Alias is capable of varying almost every property of an object or shader along the timeline, not just position.
More advanced animation can use the Action window, expressions (mathematical formulas describing relationships between time and object properties), and constraints, to create more realistic and automated effects.
Objects have many parameters that can be animated. Examples are the objects X,Y, and Z positions, rotations, scaling, and visibility.
Different types of objects have different animation parameters. For example, you can animate a camera’s field of view, and the color and intensity of the light.
In Alias, you control which parameters of an object are animated using the Param Control window.