sWood Texture Parameters
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The color of the space between veins. The vein color diffuses into the filler color.
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The color of veins in the wood. The vein color diffuses into the filler color.
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The amount that the vein color diffuses into the filler color. The valid range is 0 to infinity. The slider range is 0 to
3. The default value is 0.25.
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The average thickness of each layer or ring. (The thickness of individual layers or rings is also influenced by the and values.) The valid range is 0 to infinity. The slider range is 0 to 0.5. The default value is 0.02.
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Randomizes the thickness of individual layers or rings. The valid/slider range is 0 to 1. The default value is 0.5.
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The age (in years) of the tree from which the wood came. The value determines the total number of layers or rings in the texture, and influences the relative thickness of central and
outer layers. The central rings of wood are thinner than the outer rings because a trees’ growth is slower when it is young.
The valid range is 0 to infinity. The slider range is 0 to 100. The default value is 20.
Grain Parameters (spots)
The control the appearance of random grain in the wood (which appears as spots in the texture’s cross-section).
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The color of the random grain in the wood.
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Controls the amount that the diffuses into the surrounding wood color. The valid/slider range is 0 to 1. The default value is 1.
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The average distance between grain spots. The valid/slider range is 0.002 to 0.1. The default value is 0.01.
Concentric Ring Location
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The location of the center of the texture’s concentric rings in the U and V parametric directions. The slider range is -1
to 2. The default value is 0.5 for and -0.5 for .
Tip
Don’t set the or value less than -3 or greater than 3.
Noise Parameters
The texture creates a three dimensional texture by projecting a two dimensional pattern. The control the randomization (using fractal noise) of the texture in the direction the pattern is projected.
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A scaling factor applied to all values in the fractal noise about the average value, in the texture’s X and Y directions.
The texture is rendered more quickly if the and values are both 0. The valid range is 0 to infinity. The slider range is 0 (no noise) to 1 (strong noise). The default value
is 0.1.
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Controls the frequency of the fractal noise. The valid/slider range is 0 (low frequency) to 1 (high frequency). The default
value is 0.35.