The Render > Apply Shaders
tool simplifies the workflow for assigning shaders. The tool provides two menus that display when you click the
and
. Use these menus to assign shaders to your models quickly and easily.
Using the
, you can assign shaders using four different filters.

The
provides four tools that perform shading functions.

To enter the Apply Shaders tool
. The view changes to decorate mode and switches to hardware shade display (using the settings defined in WindowDisplay > Hardware Display
). By default, only the view and the Visualization panel show. You can select which interface elements show by selecting Render > Apply Shaders
.
The tool also enters the last active
tool, by default, Assign by Component.

You can assign shaders using this tool, or you can switch to a
tool.
When you first press the
after entering the tool, a help prompt appears under the control, instructing you to choose an assignment mode. When you
first press the
after entering the tool, a help prompt appears under the control, instructing you to choose a tool state.
and drag to select an assignment mode.
, click the geometry or drag a box around it.
To pick a shader assigned to geometry and make the shader active
and drag to select the Shader Picker
tool.
, click the geometry that has the shader you are picking. The shader assigned to the clicked geometry becomes active and the
tool switches to the last active Apply tool.
To edit the projected texture assigned to geometry
and drag to select the Open Shader Editor
tool.
, click the geometry that has the projected texture that you want to edit assigned to it.
The Shader Editor displays, where you can edit the projected texture.
To duplicate the shader assigned to geometry
and drag to select the Duplicate Shader
tool.
, click the geometry that has the shader you want to duplicate assigned to it.
The shader assigned to the geometry is duplicated and then assigned to the geometry
To create a layered shader and add to it the shader assigned to geometry
and drag to select the Create Layered Shader
tool.
, click the geometry with the shader assigned to it that you want add to a new layer.
A layered shader is created and the shader assigned to the picked geometry is added to the new layered shader. The layered shader is then assigned to the clicked geometry.