Creates valid output for rapid prototyping (manifold, watertight meshes with consistent normals in .STL or .ZPR (Windows only)
file formats).
Note
In this release, texture mapping is not supported in .ZPR output.
Export Rapid Prototype Control
-
-
The format of the output file, or (Windows only).
-
-
The format of the output STL file ( or ). The default setting is .
-
-
Controls how accurately surfaces are tessellated.
-
-
Specifies the maximum length of any triangle edge (in current linear units).
-
-
Flips the mesh normal and the mesh display orientation
-
-
Makes the mesh solid by thickening the walls according the the Wall Thickness setting.
-
-
Specifies the thickness of the mesh walls.
-
-
For format, displays stitch color assignments on the mesh in flat shaded mode.