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Edit > Duplicate > Object
 
 
 

Creates one or more copies of the picked objects, with optional transformations applied to each copy.

Note

The default options create an exact copy of the original at the same location. You will have to move the copy to see the original.

Duplicate Objects Options

Number

The number of copies you want to create.

If you specify multiple copies, each copy is moved, rotated, and scaled relative to the previous copy.

Transform in

Choose XYZ space to transform copies using world space measurements.

Choose Geometry space to transform copies relative to the measurements of the original.

XYZ space options

Translation, Rotation, Scaling

Move, rotate, and/or scale the geometry as it is copied.

Note that negative scaling values reflect the object across its pivot point.

Group

Specifies whether the copied geometry should be a child of the same parent as the original geometry from which it was copied.

Geometry Type

Choose Copy to create real geometry.

Choose Instance to create a lightweight reference to the original. When the original is change, the instance is automatically updated.

Copy Animation

Copy animation applied to the object. Checking on this option gives access to the Animation Parameters section (see below).

To duplicate an animated light, use Edit > Copy in the Multi-lister.

Geometry space options

Distance on geometry

Choose Equal Spacing to space copies equally along the entire length of the curve or surface.

Choose Fixed Arc Length to space copies at intervals controlled by the Arc Length Distance option.

Arc Length Distance

The spacing between copies along the curve or surface when Distance on geometry is set to Fixed Arc Length.

Direction

The axis direction along which the object is duplicated. Choose Positive U, Positive V, Negative U, or Negative V. Automatic duplicates the object in either the positive U direction or the negative U direction, whichever is greater.

Animation Parameters

Parameters

Use these check boxes to copy channels for All, Global, or Local parameters. To find out how to turn animation parameter controls on or off, see Animation > Editors > Param Control.

Hierarchy

None—Copies only the animation for the picked object.

Above – Copies the animation from picked nodes and the nodes above them.

Below – Copies the animation from the picked nodes and the nodes below them.

Both – Copies all animation from the picked nodes, the nodes above them, and the nodes below them.

Time Offset

Change the start time of the animation of the object being copied. This setting is applied to all nodes of the chosen hierarchy, not just the picked node.

Animation notes

  • If the object being copied has time warps applied to its channels, all the time warps for each parameter are also copied. In this case, time offsets are achieved by adding a time shift warp, not by moving the animation curve.
  • Time offsets are ignored for any expression that is copied.
See Also