Allows you to pick IK handles in your skeleton animation.
How to use
- Add an IK handle by picking two joints (the root first, then the end-effector) using Animation > IK > Add IK Handle.
- Choose or click the IK handle icon .
- Click the IK handle to make it active. The following shows how the IK handle appears in a modeling view (on the left) and
in the SBD window (on the right).
- After an IK handle has been picked, you can view and edit information about it in the Information Window and the Skeleton
Editor.