Creates a pose to serve as a neutral position for an inverse kinematic skeleton before you start to animate.
Choose Animation > IK > Set Rest Pose to open the box:
Rest Pose Options
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– Sets a pose for selected joints only.
– Sets a pose for selected joints and all joints above them.
– Sets a pose for selected joints and all joints below them.
– Sets a pose for selected joints and all joints above and below them.
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– Sets a pose for all joints that have been transformed.
– Sets a pose for every joint in the skeleton.
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– Sets a pose for rotation parameters.
– Sets a pose for translation parameters.
– Sets a pose for both rotation and translation parameters.