Transform > Zero Transforms
 
 
 

Resets any scaling, translation (movement), and rotation applied to the picked objects.

Each object and group stores its own transformation information (how much it is moved, rotated, and scaled from its starting point).

These transformations are applied hierarchically, so the group can be transformed separately from its parts.

Sometimes it is useful to make an object or group “forget” its transformation information so its current position, rotation, and scale become the zero points.

To use the tool, pick the object, or use Utilities > SBD > Open SBD Window to pick the group, then choose Transform > Zero Transforms.

Note

Selecting Transform > Zero Transforms for a light, camera, or 3D texture placement object causes the object to render incorrectly (for example, incorrect lighting, view, or texture placement).

Note

Do not select Transform > Zero Transforms for a light, camera, or 3D texture placement object. If you do, you must go through the affected portion of the DAG, and ungroup and retransform the light, camera, or 3D texture placement object.