A shading model is a representation of how light bounces when it hits a surface. Different models simulate different types
of materials better.
Model |
Useful for... |
Example |
Lambert |
Matte materials (chalk, matte paint, unpolished surfaces). |
|
Phong |
Glassy or glossy materials (plastic, glass, chrome). |
|
Blinn |
Dull metallic materials (brass, aluminum). |
|
Lightsource |
A special lighting model that has no shading. Can be used to represent, for example, the surface of a switched-on lightbulb.
Objects shaded with this model do not cast light into the scene.
|
|
These shading models and their parameters (for example, color, shininess, and reflectivity) determine the base look for a
shader. You can then modify the base look by mapping different types of textures onto the shader parameters.