Encapsulates the creation, deletion, and manipulation of linear lights. 
         
            
            Synopsis 
            
            
            
#include <AlLinearLight.h>
class AlLinearLight: public AlDirectionLight
	AlLinearLight();
virtual	~AlLinearLight();
virtual AlObject*	copyWrapper() const;
statusCode	create();
AlObjectType	type() const;
statusCode	axis( double&, double&, double& ) const;
statusCode	setAxis( double, double, double );
statusCode	endpoint( double&, double&, double& ) const;
 
         
            
            Description 
            
            
            A linear light emits light in all directions. A linear light would be used, for instance, to simulate a fluorescent light
               tube. The length of the line is defined by the light’s axis. 
            
            
            To determine the endpoints of this light, use the worldPosition() method and the endpoint() method. 
            
            Although this class inherits methods to access the ’look at’ and ’up’ nodes of a light, they are not used. The direction and
               twist of an area light is changed by translating and rotating the transformation of the light’s position node.
            
            
          
         
            
            AlLinearLight::AlLinearLight()
            
            
            
               
               Description
               
               
                Constructs an AlLinearLight wrapper object. 
               
             
            
          
         
            
            AlLinearLight::~AlLinearLight()
            
            
            
               
               Description
               
               
                Deletes an AlLinearLight wrapper object. 
               
             
            
          
         
            
            statusCode AlLinearLight::create()
            
            
            
               
               Description
               
               
                Creates all the DAG nodes for this light and adds them to the universe. The DAG nodes are for ’position’, ’look at’ and ’up’,
                  and another DAG node that groups these three together. 
               
               
             
            
            
               
               Return Codes
               
               
               sSuccess - everything was successful
               
               sInsufficientMemory - not enough memory available
               
               sAlreadyCreated - light is already created
               
             
            
          
         
            
            AlObjectType AlLinearLight::type() const
            
            
            
               
               Description
               
               
                Returns the class identifier kLinearLightType. 
               
             
            
          
         
            
            statusCode AlLinearLight::axis( double &x, double &y, double &z) const
            
            
            
               
               Description
               
               
                Returns the linear light’s axis in x,y & z. 
               
             
            
            
               
               Arguments
               
               
               > x - is the light’s axis in the x direction 
               
               > y - is the light’s axis in the y direction 
               
               > z - is the light’s axis in the z direction 
               
             
            
            
               
               Return Codes
               
               
               sSuccess - axis returned
               
               sInvalidObject - the light was not valid
               
               sFailure - an error occurred
               
             
            
          
         
            
            statusCode AlLinearLight::setAxis( double x, double y, double z )
            
            
            
               
               Description
               
               
                Sets the axis of the light to be x,y, & z. The given axis must be non-zero. 
               
             
            
            
               
               Arguments
               
               
               < x - is the light’s new axis in the x direction 
               
               < y - is the light’s new axis in the y direction 
               
               < z - is the light’s new axis in the z direction 
               
             
            
            
               
               Return Codes
               
               
               sSuccess - axis set
               
               sInvalidArgument - the (x,y,z) forms a zero (or nearly zero) vector
               
               sInvalidObject - the light was not valid
               
               sFailure - an error occurred
               
             
            
          
         
            
            statusCode AlLinearLight::endpoint( double &x, double &y, double &z ) const
            
            
            
               
               Description
               
               
                Returns the endpoint of this linear light in world space. This point and the world position of this light form the line that
                  makes this light a linear light. 
               
               
             
            
            
               
               Arguments
               
               
               > x - is the endpoint in the x direction 
               
               > y - is the endpoint in the y direction 
               
               > z - is the endpoint in the z direction 
               
             
            
            
               
               Return Codes
               
               
               sSuccess - endpoint retrieved
               
               sInvalidObject - object invalid
               
               sFailure - an error occurred