Add parameters for sphere-shaped volume light.
         
            
            Synopsis 
            
            
            
#include <AlSphereLight.h>
class AlSphereLight: public AlVolumeLight
AlSphereLight();
virtual	~AlSphereLight();
virtual AlObject*   	copyWrapper() const;
statusCode	create();
AlObjectType	type() const;
double	arc() const;
statusCode	setArc(double);
 
         
            
            Description 
            
            
             A sphere light is a volume light where light exists within a sphere. There are no additional parameters other than those
               already on the volume light. 
            
            
          
         
            
            AlSphereLight::AlSphereLight()
            
            
            
               
               Description
               
               
                Constructs an AlSphereLight wrapper object. 
               
             
            
          
         
            
            AlSphereLight::~AlSphereLight()
            
            
            
               
               Description
               
               
                Deletes an AlSphereLight wrapper object. 
               
             
            
          
         
            
            statusCode AlSphereLight::create()
            
            
            
               
               Description
               
               
                Creates all the DAG nodes for this light and adds them to the universe. The DAG nodes are for ’position’, ’look at’ and ’up’,
                  and another DAG node that groups these three together. 
               
               
             
            
            
               
               Return Codes
               
               
               sSuccess - everything was successful
               
               sInsufficientMemory - not enough memory available
               
             
            
          
         
            
            AlObjectType AlSphereLight::type() const
            
            
            
               
               Description
               
               
                Returns the class identifier kSphereLightType. 
               
             
            
          
         
            
            double AlSphereLight::arc() const
            
            
            
               
               Description
               
               
                Returns the sphere lights arc (that is, how much of the sphere we actually have). This method returns -1 if the light is invalid.
                  
               
               
             
            
          
         
            
            statusCode AlSphereLight::setArc( double arc )
            
            
            
               
               Description
               
               
                Sets the sector of the sphere that the arc will sweep out. The given arc must be in the range 0 - 360.
               
             
            
            
               
               Arguments
               
               
               < double arc - portion of the sphere to use 
               
             
            
            
               
               Return Codes
               
               
               sSuccess - setting arc succeeded
               
               sInvalidObject - not a valid volume light
               
               sInvalidArgument - arc out of the range 0..360
               
               sFailure - an error occurred