AlCylinderLight
 
 
 

Adds parameters for cylinder volume lights.

Synopsis

#include <AlCylinderLight.h>
class AlCylinderLight: public AlVolumeLight
AlCylinderLight();
virtual	~AlCylinderLight();
virtual AlObject*	copyWrapper() const;
statusCode	create();
AlObjectType	type() const;
double	arc() const;
statusCode	setArc(double);

Description

A cylinder light creates light within a cylinder.

AlCylinderLight::AlCylinderLight()

Description

Constructs an AlCylinderLight wrapper object.

AlCylinderLight::~AlCylinderLight()

Description

Deletes an AlCylinderLight wrapper object.

statusCode AlCylinderLight::create()

Description

Creates all the DAG nodes for this light and adds them to the universe. The DAG nodes are for ’position’, ’look at’ and ’up’, and another DAG node that groups these three together.

Return Codes

sSuccess - the DAG nodes were created

sInsufficientMemory - not enough memory available

sAlreadyCreated - the light is already created

AlObjectType AlCylinderLight::type() const

Description

Returns the class identifier kCylinderLightType.

double AlCylinderLight::arc() const

Description

Returns the sphere light’s arc (that is, how much of the sphere we actually have). This method returns -1 if the light is invalid.

statusCode AlCylinderLight::setArc( double arc )

Description

Sets the arc of the light. The given arc must be in the range 0 to 360.

Arguments

< double arc - portion of the sphere to use

Return Codes

sSuccess - setting arc succeeded

sInvalidObject - not a valid volume light

sInvalidArgument - arc out of the range 0..360

sFailure - an error occurred