The Render > Apply Shaders tool simplifies the workflow for assigning shaders. The tool provides two menus that display when you click the and . Use these menus to assign shaders to your models quickly and easily.
Using the , you can assign shaders using four different filters.
The provides four tools that perform shading functions.
To enter the Apply Shaders tool
- Open the control panel.
- Choose Render > Apply Shaders. The view changes to decorate mode and switches to hardware shade display (using the settings defined in ❒). By default, only the view and the panel show. You can select which interface elements show by selecting ❒.
The tool also enters the last active tool, by default, .
You can assign shaders using this tool, or you can switch to a tool.
Note
When you first select the tool, a help image displays in the bottom right corner of the view indicating what to do in the tool. The image disappears
when you press a mouse button.
When you first press the after entering the tool, a help prompt appears under the control, instructing you to choose an assignment mode. When you
first press the after entering the tool, a help prompt appears under the control, instructing you to choose a tool state.
To exit the Apply Shader tool
To assign a shader
- Hold the and drag to select an assignment mode.
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Assign the active shader to a single surface or mesh.
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Assign the active shader to all the geometry that use the same material as the clicked geometry.
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Assign the active shader to all the components that are grouped in the same object.
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Assign the active shader to all the geometry in the same layer as the clicked geometry.
- Select the shader you want to assign.
- With the , click the geometry or drag a box around it.
To pick a shader assigned to geometry and make the shader active
- Hold the and drag to select the tool.
- With the , click the geometry that has the shader you are picking. The shader assigned to the clicked geometry becomes active and the
tool switches to the last active tool.
To edit the projected texture assigned to geometry
- Hold the and drag to select the tool.
- With the , click the geometry that has the projected texture that you want to edit assigned to it.
The Shader Editor displays, where you can edit the projected texture.
To duplicate the shader assigned to geometry
- Hold the and drag to select the tool.
- With the , click the geometry that has the shader you want to duplicate assigned to it.
The shader assigned to the geometry is duplicated and then assigned to the geometry
To create a layered shader and add to it the shader assigned to geometry
- Hold the and drag to select the tool.
- With the , click the geometry with the shader assigned to it that you want add to a new layer.
A layered shader is created and the shader assigned to the picked geometry is added to the new layered shader. The layered
shader is then assigned to the clicked geometry.