Creates exclusive or multiple clusters in an animation.
Exclusive – Members of the new cluster are not allowed to be in any other cluster.
Multiple – The picked elements are allowed to be in other clusters.
You can change the Members state once a cluster has been created in the Cluster Editor window (Animation > Editors > Clusters
).
Limit transformations of face-surface CVs and clustered face-surface CVs along the plane of the face-surface.
creates a null node.
Instead, create a new cluster and empty it.
Use the cluster editor to copy the cuts from the original cluster into a new cluster. This will preserve the cluster percentages. Reorder the clusters so that the new cluster immediately follows the original.
places the new objects in the same clusters as the original, it will not create new clusters.
Instead, use Edit > Copy
and Edit > Paste
to create a copy of both clusters and members.