The contrast between
the two texture colors. The valid/slider range is 0 (the two colors
are averaged over the entire texture) to 1. The default value is 1.
NoteWhen
a checker texture is mapped to a parameters that uses the alpha
channel of the texture (for example, Bump, Displacement,
or Reflectivity), then the Color
1 and Color 2 parameters are ignored.
In these cases, use the checker texture’s Contrast, Amult,
and Aoffset parameters to control
the relative intensity of the checker pattern.