How to animate an object
or group of objects 360 degrees around a pivot point.
NoteThe
camera cannot be animated with this function.
Create a turntable animation
How to animate an object
or group of objects 360 degrees around a pivot point.
- Select any objects in the scene that
you want to animate, ensuring they are active before invoking the
function.
- Choose Animation > Turntable.
The turntable function is automatic and any active objects at the
time the function is invoked are animated.
NoteBy default, the active
objects are animated about the Z-axis as though on a turntable rotating
about the point of origin at 0, 0, 0.
- To stop the animation, press the Esc key.
Limitations
- Turntable animation cannot be applied
to templated geometry. If you have a template picked when the function
is invoked, the following error message is displayed:
Unable to turn templated objects. Please remove them from target objects.
- Turntable animation is applied at the
root node (the top level in the SBD window). If you attempt to create
turntable animation using other than root nodes, the following error
message appears:
Only root level objects can be turned. Turntable stopped.
This could happen if you select the objects
to animate by picking them directly from the SBD window. Use Pick > Object instead to select the objects
you want to turntable.
NoteTurntable animation
cannot be applied to IK handles. You must pick the skeleton.
- Animation > Turntable does not rotate about the
origin when grid snap is on. It ignores the Rotate
About Origin setting, in the Turntable Options box,
and rotates around the pivot point.
To avoid this, make sure that grid snap is turned
off when you invoke Turntable.