Use
the Plane tool to create a reference
plane which you can use as input to tools requiring a plane, or
as the construction plane.
Create a reference or construction plane
- Choose Construction > Plane .
Five
buttons appear at the bottom of the view window. Each allows you
to create a different type of construction plane. The five types are:
- View
-
This is a 1-point construction plane
where you specify the center point of the plane. The plane is oriented
so that the Z-axis is parallel to the view vector. You can also
snap the point to any geometry.
- Slice
-
This is a new type of
plane where you specify 2 points. The third point is placed at the
eye position so that you are looking at the plane from the edge.
This type of plane is useful for defining cross sections.
- 3 Pt
-
This is the regular 3-point construction
plane where you completely define the plane by inputting three points.
- Geom
-
This lets you snap the
center point of the plane to geometry so that the Z-axis is oriented
along the surface normal or curve tangent.
- World
-
This is also a 1-point
plane. You specify the center point and the three axes are oriented
along the world axes. You can snap the point to any geometry.
NoteView, Geom and World planes
have manipulators that you can use to tweak the orientation of the plane.
- Click on the button for the type of plane
you want to create.
- Click to place one, two, or three points,
according to the instructions on the prompt line. You can also type
the 3D coordinates for a point.
- Adjust the plane by moving the point(s),
or using the manipulator (if available), to move, rotate, and size
the plane.
- To make this plane a reference plane,
and go on to create another plane, click Next Plane.
To make this plane the construction plane,
click Set Construction Plane.
NoteThere
can only be one construction plane in a scene. If you create a construction
plane and there is already a construction plane in the scene, the
existing construction plane will become a reference plane.
How do I use the plane
manipulator?
Click a
handle to select it (the handle becomes white), then either:
- Drag the handle to move/rotate/scale
the plane. (See Interactive manipulation.)
- Type exact values on the keyboard.
- Click the geometry or the grid, while
using a snap mode, to snap the axes of the manipulator to a specific
position or orientation.
Interactive manipulation
- Drag an arrow handle to move the plane
along an axis.
- Drag a dotted arc to rotate the plane
around the axis with the same color (the axis perpendicular to the
arc).
- Drag a square handle to scale the plane
along the axis that has the same color as the square.
- Click an arrow handle to change the center
handle to the free move handle. Then drag the center handle to move
the plane freely.
- Click a sphere or arc handle to change
the center handle to the free rotate handle. Then drag the center
handle to rotate the plane freely around all three axes (or around
the normal for a plane constrained to a surface).
- Click one of the rectangular boxes to
flip the plane to one of the two perpendicular orientations.
- Click a dotted axis line to reflect the
plane across the X, Y, or Z axes.
Edit a reference or construction
plane
- Pick the plane.
- Choose Construction > Plane .
The points and manipulator (if applicable to
this type of plane) appear.
NoteYou can also select
the Plane tool
first, then select the plane you want to edit.
- Adjust the plane by dragging the point(s),
or using the manipulator.
- To make the plane a reference plane and
go on to create another plane, click Next Plane.
To make this plane the
construction plane, click Set Construction Plane.
NoteThere
can only be one construction plane in a scene. If you create a construction
plane and there is already a construction plane in the scene, the
existing construction plane will become a reference plane.
Choose a construction plane
Hide or show reference/construction planes
Delete a reference/construction plane
- Pick only the reference/construction
plane.
- Press the key, or choose Delete > Delete Active from the menus.
Snap to the intersection
of a curve and a plane
You can easily snap to
a curve that intersects a construction plane, and position the snap
point either anywhere along the curve, or precisely at the point
where the curve and plane intersect. When you drag the snap point
close to the construction plane, a yellow cross appears on the plane
indicating that the snap point is precisely at the intersection point.