Watch
a movie.
Rigid targets are free
to translate and/or rotate according to the modifications you have made.
However, they are not to change shape at all: hence the name "rigid".
- Click the Transformer Rig icon
to open the toolbox.
- Click the Transformer Rig tool. You are
prompted to
Select geometry. [Accept Targets] to add selected geometry as Targets of Transformer Rig.
- Pick the surfaces to be modified.
- Click Accept Targets.
The selected surfaces become flexible targets.
- You are prompted to:
Press [Free] and [Pre-Defined] to add modifiers!
- Choose the tool (either Free or Predefined)
and select the geometry to serve as modifiers, then click Accept
Modifiers.
You
are prompted to
Press [Flexible] and [Rigid] to add geometry to transform, [Free] and [Pre-Defined] to add modifier geometry, [Constraints] to add constraint geometry, and [Go].
- Click the Add Rigid Targets icon.
- Pick the surfaces that should change
position or orientation, but not change shape.
- Click Accept Targets after
selecting appropriate surfaces.
- The rigid targets are now highlighted
green, with the word Rigid on top of them. You can
modify the attributes of the target by clicking it with the to open this menu:
This menu enables you to switch a target from
rigid to flexible, and vice-versa. You can also prevent rotation
of the target by choosing Rigid Translate,
or constrain it further by choosing one translation axis.
- Now add Constraints if they are required.
Click the Add Constraints icon.
- Picking the appropriate geometry.
- Click Accept Constraints to
add the geometry as constraints.
- Click Go to finish
- Choose Pick > Object to leave the Transformer
Rig toolbox, and select the modifier surfaces.
- Choose Transform > Move to reposition the modifier
surfaces.
Notice
the rest of the surfaces are modified accordingly. Specifically,
notice that the rigid target surfaces retain their shape.
Bonus movie:
Commit and Revert.