How
to subset a mesh into separate pieces
Mesh subsets allow part
of a mesh to be deleted or toggled invisible, increasing processing
speed. Subsets can also be used to create independently shaded regions.
Subset a mesh
- Pick the mesh object.
- Choose Mesh > Mesh Partitioning > Mesh Subset from the tool palette.
- Click down with the to place points that will
define the region to subset. At least three points are required
to create a region.
NoteTo modify the position
of a point, click and drag it. To add a new point anywhere, click
on the line between any two points.
NoteThe view must be
maintained to complete the region. If the view is modified, the
polyline region disappears.
- After the region is completed, click Select in the
lower right corner of the screen.
The
picked triangles are highlighted.
- Modify the view to better position the
model for additional region selection.
- Repeat step 3 for additional regions.
- Optionally, do one or more of the following:
- Click the Grow Once button
(to select one more row of triangles around the regions defined
in steps 3 - 6).
- Click the Grow All button
(to select all the triangles of all the components overlapped by
the regions defined in steps 3 - 6).
- Click the Invert button
to deselect the picked triangles and select the remainder of the
mesh instead.
- Click the Hide button
to make the selected region temporarily invisible. The button is
renamed Unhide and you can click it
to show all regions that were made invisible.
- After all required regions have been
defined, do one of the following:
- Press the Subset button
to split off all selected regions and make them one new mesh object.
- Press the Delete button
to split off all selected regions and immediately delete them.
Once the mesh is subset
into logical surfaces, each part can be assigned its own shader
and material properties.
NoteOnce
the mesh is partitioned, the operation cannot be undone to fuse the
separated triangles. The logical surfaces can be combined to create
one surface later on (using the
Mesh > Mesh Partitioning > Mesh Merge tool), but it will still
have several components.
See also Cut meshes