Assign a texture to any environment, shader, texture, or light parameter that has a Map button.
To map a texture to a parameter
See Color fields and
Map buttons in Render > Multi-lister .
See Texturable
Values in Render > Multi-lister .
If you want to apply
the same texture to more than one parameter, click Texturable
Values to open its section, and then -click the parameters you
want to apply a texture to.
If
the texture is inverted when you map it to a surface, use Surface Edit > Reverse Surface UV to reverse the direction
of the surface’s UV parameterization.
The File, Stencil, Ball, Cube, Sphere, Projection, and Volume textures are entirely black until you specify an image file or a series of image files.