What is a mesh?
 
 
 

A mesh is a large polygonal object resulting from scanning and digitizing physical objects to create data models in Alias.

Meshes can contain several million triangles and, because of their internal representation, are an efficient way to store large and detailed data models representing real objects.

Meshes can be separated into pieces that can be shaded independently, deleted, or toggled invisible. However, you cannot select and manipulate individual vertices or triangles in meshes.