Create
a library of environments, shaders, textures, and lights.
You can save a shader,
texture, light, or environment to a file that is independent from
your scene’s wire file to create a library. You can then load a
saved shader, texture, light, or environment into any other scene.
To save an environment,
shader, texture, or light
- Click the swatch in the Multi-lister.
See Save as, Save in Render > Multi-lister .
- From the File menu
in the Multi-lister, select either Save or Save
as.
- If you select Save, the
shader, texture, light, or environment is saved under its current
name.
- If you specify a different file name,
the environment/shader/texture/light name is still saved within
the file. When you load the shader, texture, light, or environment
back into Alias, it then has its original name (providing the name
is not already in use).
- If you select Save as,
you can specify a different file name to save the shader, texture,
light, or environment under.
NoteYou can create a default shader by editing
the default shader and then saving it with the name DefaultShader in
the default shader directory. If you edit the default shader, but
don’t save it, the edited shader will be used as the default shader
for the remainder of your session only.
To load an environment,
shader, texture, or light
See File menu in Render > Multi-lister .
- From the File menu
in the Multi-lister, select either Shader Browse, Texture
Browse, Light Browse, or Environment Browse to
open the File Requestor.
The shader, texture,
light, or environment has its original name (providing the name
is not already in use), no matter what the file name is.
- Use the File Requestor to
select the shader, texture, light, or environment you want to load,
and click either Load Shader, Load
Texture, Load Light, or Load
Environment.
NoteTo load more than one shader, texture, or
light, click the
Show List button in the
File Requestor if
necessary, and
-click the shaders/textures/lights
that you want to load. (If you are using the Windows
File
Browser,
-click to select a range of
files. )
NoteThere is always only one environment loaded
in a scene. If you load another environment, it replaces the original
environment.