Save and load an environment, shader, texture, or light
 
 
 

Create a library of environments, shaders, textures, and lights.

You can save a shader, texture, light, or environment to a file that is independent from your scene’s wire file to create a library. You can then load a saved shader, texture, light, or environment into any other scene.

To save an environment, shader, texture, or light

  1. Click the swatch in the Multi-lister.

    See Save as, Save in Render > Multi-lister .

  2. From the File menu in the Multi-lister, select either Save or Save as.
    • If you select Save, the shader, texture, light, or environment is saved under its current name.
    • If you specify a different file name, the environment/shader/texture/light name is still saved within the file. When you load the shader, texture, light, or environment back into Alias, it then has its original name (providing the name is not already in use).
    • If you select Save as, you can specify a different file name to save the shader, texture, light, or environment under.
      NoteYou can create a default shader by editing the default shader and then saving it with the name DefaultShader in the default shader directory. If you edit the default shader, but don’t save it, the edited shader will be used as the default shader for the remainder of your session only.

To load an environment, shader, texture, or light

See File menu in Render > Multi-lister .

  1. From the File menu in the Multi-lister, select either Shader Browse, Texture Browse, Light Browse, or Environment Browse to open the File Requestor.

    The shader, texture, light, or environment has its original name (providing the name is not already in use), no matter what the file name is.

  2. Use the File Requestor to select the shader, texture, light, or environment you want to load, and click either Load Shader, Load Texture, Load Light, or Load Environment.
    NoteTo load more than one shader, texture, or light, click the Show List button in the File Requestor if necessary, and -click the shaders/textures/lights that you want to load. (If you are using the Windows File Browser, -click to select a range of files. )
    NoteThere is always only one environment loaded in a scene. If you load another environment, it replaces the original environment.