The scene you will render will need different materials for the cap, bottle, and label.
As well as having different colors, each material has different properties, such as the size of the highlight, the brightness and color of the highlight, and the reflectivity.
In this tutorial, you will learn how to simulate different materials by creating Shaders and adjusting the Shader Parameters.
First, you will set up Hardware shading to view your model as a rendered scene.
Then, you will create new shaders for the cap and the bottle, and apply a graphic image to the label surface.
Finally, you will light the scene and cast shadows onto a floor plane, creating a final composition, which you will output as an image file.