Items
for maintaining texture mapped fields.
Synopsis
#include <AlMappedFieldItem.h>
class AlMappedFieldItem : public AlLinkItem
const char* field() const;
AlMappedFieldItem* nextField() const;
AlMappedFieldItem* prevField() const;
Description
This class is derived
from the AlLinkItem class, and is used to maintain one element of
a list of fields that may be texture mapped for a particular AlShader,
AlTexture, or AlEnvironment.
const char* AlMappedFieldItem::field()
const
Description
Returns
the character string identifier value identifying the field that
may have a texture map applied. These identifiers are identical
to those used by SDL, and the complete list can be found in the
SDL manual.
AlMappedFieldItem* AlMappedFieldItem::nextField()
const
Description
Returns the next field in this list
of fields. NULL may be returned if there is no next field.
AlMappedFieldItem* AlMappedFieldItem::prevField()
const
Description
Returns the prev field
in this list of fields. NULL may be returned if there is no prev
field.