Shows or hides the SBD window, which lets you view the internal structure of objects and groups in the scene.
The SBD window is like a view window, except instead of showing a visual representation of your scene, it shows a graph of the internal structure of the scene in the computer.
Alias keeps track of every aspect of the scene in a data structure equivalent to a graph. Curves, surfaces, groupings, transformations, components, lights, and everything else in the scene is represented by nodes in the graph. This graph is called the Scene Block Diagram.
Nodes in the graph (sometimes called DAG nodes) represent the “main” objects in the scene: curves, surfaces, curves on surface, lights, locators, and so on. Many things you can manipulate in the view windows, such as CVs, do not have their own DAG nodes. They are stored as part of an object’s internal information.
To... | Do This |
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Navigate around the SBD window. | Use the same camera move techniques as in orthographic view windows: middle mouse button tracks, right mouse button dollys in and out. |
See the names of objects. | Dolly in close enough that the labels will fit on the nodes. |
Pick objects and components from the SBD window. | Use the same pick tools as in the modeling windows. |
Different types of geometry are indicated by different icons in the blocks.
Top-level objects vs components
Top-level objects are top-level nodes in the SBD hierarchy. Components are nodes grouped beneath top-level objects. The Pick > Object tool picks top-level objects. The Pick > Component tool picks objects from anywhere within the hierarchy.
The SBD window shows the difference between the Pick > Object and Pick > Component tools. For example, consider this SBD representation of a cube object:
You can see that the cube is constructed from six planes which are grouped together.
Instead of picking the entire group, the Pick > Component tool picked one of the sub-nodes.