The columns are made up of multiple primitives that are moved, scaled, and rotated into position. Once the first column is
created, with each component named and accurately positioned, you will group and duplicate it to create others.
To create a polygonal cube for the pedestal
- From the Main Menu, select >.
- In the window, select and then set the following options:
Leave the other options at their default settings.
Note
If the window does not appear, ensure that the option for primitives is turned off by first selecting so that a check mark does not appear beside this menu item.
- In the window, click .
Maya creates a cube primitive and positions it at the origin.
- In the side view, move the cube upwards (Y axis) so it rests on the top surface of the temple base.
You can do this using the or with the . If you use the , enter a value of 2.3.
You may find it useful to dolly or tumble the scene view to obtain a better viewpoint.
- In the , rename the cube columnPedestal.
To create a polygonal cylinder for the shaft
- From the main menu, select >.
- In the window, select and then set the following options:
Leave the other options at their default settings
- In the window, click .
Maya creates the cylinder primitive at the origin.
- In side view, move the cylinder upwards (Y axis) so it rests on the top surface of columnPedestal.
You can do this using the or with the . If you use the , enter a value of 5.6.
- In the , rename the cylinder columnShaft.
The capital for the column rests on top of the column and is very similar to the pedestal. You duplicate the pedestal and
position the duplicate at the top of the column.
To duplicate the pedestal to create the capital
- With only columnPedestal selected, select > from the main menu.
The window appears.
- In the window, select and then set the following options:
Leave the other options at their default settings.
- In the window, click .
Maya creates a duplicate of the columnPedestal object and moves and scales it based on the options you set.
Note
If you positioned the geometry for the column using the Transform Tools and your mouse, the Y translate values may be incorrect
for your particular model. You may want to continue positioning the objects by visual reference using your mouse.
Using the duplicate options is an alternate method for positioning and scaling duplicated objects when you can anticipate
its final location.
- In the , rename the duplicated cube columnCapital.
The base for the column rests on top of the pedestal. You will create the base using one half of a NURBS sphere primitive
and then move and rotate it into position. You will do this by modifying the creation options for the sphere primitive.
To create a NURBS sphere for the column base
- Select >.
The window appears.
Note
If the window does not appear, make sure you have turned off and then try again.
- In the window, select and then set the following options:
Leave the other options at their default settings.
- In the window, click .
Maya creates a half-sphere primitive at the origin.
The sphere needs to be rotated 90 degrees and then positioned on top of the pedestal.
To rotate and position the sphere on the pedestal
- In side view, rotate the sphere so that the dome part is pointing up.
This is accomplished by either of the following methods:
- Rotating the sphere about the X axis using the ’s manipulator handle.
- Using the to change the value to -90.
- Move the sphere so it rests on the top surface of columnPedestal (Translate Y = 2.6, if you have been inputting values into
the ).
- Using the , scale the sphere along its Z axis (blue manipulator handle) so that the sphere becomes slightly squashed in appearance.
When you scale an object non-uniformly along one of its axes, you are scaling it non-proportionally.
- In the , rename the sphere columnBase.