You can create rigid bodies from NURBS surfaces and polygonal surfaces. In the following steps, you create some polygonal
surfaces to be used for the rigid bodies.
To create polygonal objects for the rigid body simulation
- Make sure you’ve done the steps in Preparing for the lessons.
- In the Time and Range Slider, set the start frame to 1 and end frame to 200.
- Select >.
- In the window, select (to make sure the tool is set to its default, and then set the following options and click :
- With the polygon still selected, select >.
- In the window, select . Set the following options and then click :
This creates five copies of the polygon, each one placed 3 units above the lower one.
To position the objects for the rigid body simulation
- Position the objects as shown in the side view in the following illustration. To position the planks precisely, select each
plank individually and use the to enter the appropriate value from this list:
- pCube1 - : 0
- pCube2 - : 2
- pCube3 - : 0
- pCube4 - : 2
- pCube5 - : -1
- pCube6 - : 1