Next, you’ll extrude faces to create fingers for the hand.
To extrude the polygon faces to create fingers
The blue arrow turns yellow when selected.
Do not be alarmed if the small dots at the center of each face do not appear. This means you are in Select Faces by Whole Face mode, which makes no difference for this tutorial. If you want to switch to Select Faces by Center mode, you can do this by opening the Maya preferences (Window > Settings/Preferences > Preferences) and then selecting the Selection section. You can toggle the face selection mode from here.
By creating three segments for a finger, you mimic a real finger’s natural structure. The borders between the segments have vertices (not displayed currently) that let you reshape those regions, for instance, to create knuckles.
Next, you extrude a thumb using similar techniques as you used for the fingers. The following steps are abbreviated. See the preceding pages for details on the described tools, if necessary.
To split and extrude a face for the thumb
Make sure it is highlighted in green in the scene view. If it is not green, select LeftHand in the Outliner.
While splitting, make sure the middle face is larger than the outer faces as shown below.
The extrusion manipulator is easy to figure out by clicking and dragging its various elements. If necessary, you can also use the conventional Move, Scale, and Rotate Tools to reshape the faces that control the thumb’s shape.
The Move Tool works on individual vertices or groups of vertices. Rotate and Scale works on two or more vertices. Undo any changes you don’t like using Ctrl-Z (Windows and Linux) or Control-z (Mac OS X).
Try to create the approximate thickness, length, and curvature of a cartoon character’s hand and fingers. There’s no need for perfection. You’ll refine the fingers later.