In this lesson, you model a helmet for an interactive game character, using polygonal surface modeling techniques. You’ll
            be introduced to some of the polygon modeling tools Maya provides by learning how to:
         
            - Use 2D image planes as a reference for constructing 3D models
 
            - Use 3D primitives as the basis for creating more complex models
 
            - Work with the components of a polygon mesh (faces, edges, and vertices)
 
            - Smooth a polygon mesh
 
            - Select the faces, edges, and vertices of polygonal meshes
 
            - Create polygon faces by placing vertices
 
            - Scale and extrude faces on a polygon mesh
 
            - Move and rotate extruded polygonal meshes
 
            - Split vertices and subdivide polygonal faces
 
            - Combine separate meshes into one mesh
 
            - Bridge between meshes
 
            - Add faces to an existing mesh
 
            - Use 
 
            - Preview a smoothed high resolution version of a polygon mesh
 
            - Harden and soften polygon edges