In this lesson, you model a helmet for an interactive game character, using polygonal surface modeling techniques. You’ll
be introduced to some of the polygon modeling tools Maya provides by learning how to:
- Use 2D image planes as a reference for constructing 3D models
- Use 3D primitives as the basis for creating more complex models
- Work with the components of a polygon mesh (faces, edges, and vertices)
- Smooth a polygon mesh
- Select the faces, edges, and vertices of polygonal meshes
- Create polygon faces by placing vertices
- Scale and extrude faces on a polygon mesh
- Move and rotate extruded polygonal meshes
- Split vertices and subdivide polygonal faces
- Combine separate meshes into one mesh
- Bridge between meshes
- Add faces to an existing mesh
- Use
- Preview a smoothed high resolution version of a polygon mesh
- Harden and soften polygon edges