In this lesson you were introduced to the Global Illumination features provided by the mental ray® for Maya® renderer. You learned that:
Light sources for Global Illumination
Point, spot, and mental ray area lights can be used as light types for Global Illumination with the mental ray for Maya renderer. A Directional light does not work as a source for Global Illumination because this light type does not have a defined point of origin (that is, the rays emit in a parallel manner).
You can visualize the photon mapping that occurs at the beginning of the rendering process provided you turn on the Enable Map Visualizer option in the Caustics and Global Illumination > Photon Tracing section of the Render Settings window. To view a visualization of the photon mapping, select Window > Rendering Editors > mental ray > Map Visualizer.
Visualizing the photon mapping can aid in determining whether the coverage and density of photons for the scene is appropriate for the resulting final image.
By default, the mental ray for Maya renderer rebuilds the photon map each time you render a scene using Global Illumination. If you are rendering a scene containing camera animation in which the objects and lights remain static, or rendering several iterations of a single image, you may consider turning off the Rebuild Photon Map setting in order to reduce the rendering times for each frame.