In this lesson you alter an existing polygonal head model into a goblin by sculpting the mesh with the transformation tools.
In this lesson you’ll be introduced to some of the polygon modeling options Maya provides by learning how to:
- Use reflection to perform symmetrical transformations to your model
- Use to transform components with falloff
- Modify the falloff area and shape
- Create a custom falloff shape
- Select components using and
- Use to limit the components you select
- Use the to separate edge rings