In this lesson you alter an existing polygonal head model into a goblin by sculpting the mesh with the transformation tools.
         
         In this lesson you’ll be introduced to some of the polygon modeling options Maya provides by learning how to:
         
            - Use reflection to perform symmetrical transformations to your model
 
            - Use  to transform components with falloff
            
 
            - Modify the falloff area and shape
 
            - Create a custom falloff shape
 
            - Select components using  and 
 
            - Use  to limit the components you select
            
 
            - Use the  to separate edge rings